Dama
Rules
- A man moves one square forward or sideways, never back or diagonally.
- A man takes by jumping over an opposing piece in front of it or beside it onto the empty square beyond.
- Taking is a must. If there are several ways, a way that takes the most pieces is a must; between equal ways, you choose.
- A taken piece leaves the board at once. Your turn lasts until the capture ends; each jump is one move.
- A man that reaches the far row becomes a dama (a king). A man that reaches it in the middle of a capture goes on taking as a man, and becomes a dama only if its move ends there.
- A dama moves any number of empty squares forward, back or sideways. It takes by jumping a single piece at any distance onto any empty square beyond it. In one capture it never turns straight back.
- A player who cannot move loses: all their pieces are taken, or all are blocked.
- One dama against one man: the dama's side wins.
- One dama each: the game is a draw.
- Forty moves in a row (twenty each) in which no piece is taken and no man steps forward: the game is a draw. Sideways steps and dama moves count toward the forty.
Against the bot the game runs entirely in your browser; nothing is sent anywhere. With a friend or a player nearby, the moves and sayings go through socilay's server; while looking for a player nearby, only your area of about 5 km is sent, and it is deleted when the search ends. The details are in Privacy.